Lands
Lands are at the heart of the server. They allow you to protect your builds, form settlements with other players, manage shared territory and eventually join forces with other settlements to create a Nation.
You don’t have to build a huge town. A Land can be anything from a secluded personal base to a large community settlement.
Every player can create one Land in the Overworld. As you progress through Guild Ranks, you will be able to unlock the ability to also create one in the Nether and one in The End.
Creating a Settlement
Create a Land using:
/lands create <name>
Creating your first Land is free and automatically claims the chunk you’re standing in.
Open the main management menu at any time with:
/lands
Claiming Territory
Minecraft worlds are divided into 16×16 block chunks. Lands protects complete chunks.
Claim the chunk you’re standing in with:
/lands claim
Or use:
/lands selection
to select and claim a larger area.
Your first claim is free. Further claims start at £150 per chunk, with the price increasing by £25 for each additional claim, up to a maximum claim price of £2,500 per chunk.
Your settlement starts with a base capacity of 25 chunks, but this grows dramatically as your settlement develops.
You also gain additional potential claim capacity from recruiting members.
Outposts
Your settlement doesn’t have to be one continuous area.
A single Land can contain up to three separate parts. In practice, this means you can have your main settlement plus up to two remote outposts.
These outposts can be a long way from your original settlement.
This is particularly useful as the world expands. You don’t need to avoid settling early because you’re worried about being stuck in the original world border. When new territory is unlocked later in the season, your existing settlement can establish an outpost there without abandoning its original home.
All parts remain part of the same settlement. They share the same members, bank, level and management.
Your Settlement Spawn
Every Land has one settlement spawn, even if it has multiple outposts.
Your spawn is created automatically when the Land is founded and can be moved later.
Use:
/lands spawn
to return to it.
Outposts do not receive their own independent Lands spawn.
Neighbouring Settlements
Claims belonging to different settlements cannot normally be placed directly against one another.
There is a buffer between neighbouring Lands, helping prevent players from surrounding or crowding another settlement.
Settlements belonging to Nations receive a slightly larger buffer against applicable neighbouring claims.
Inviting Players
Invite another player into your settlement with:
/lands trust <player>
Members become trusted across the Land unless you specifically assign them to an individual area.
Your settlement has a generous base member capacity of 50 players, with additional capacity unlocked through settlement progression.
Players can belong to several Lands, although each player can own only one.
Roles & Permissions
Not everyone needs the same level of control.
Thumpstone provides several settlement roles:
Owner
The settlement founder and ultimate administrator.
Steward
A senior deputy with broad administrative powers. Stewards can help manage members, claims, areas, the settlement spawn and many other settlement settings.
Only give this role to somebody you trust.
Officer
A security and military role. Officers can help manage access and wars without receiving the much broader administrative powers of a Steward.
Member
The normal role for settlement residents.
There are also special roles for Nation members, Allies, Visitors and Tenants.
Land owners can customise many permissions through the Lands menu.
Communication
You can chat in-game to members of your land using the /lands chat command or simply @land.
Additionally, you can set up private Discord text and voice channels to communicate with only members of your land:
- Link your account using
/discordbridge account link - In the Discord #bot-commands channel, use the command
/lands channel create [land]to create the private voice and text channels. - The channels are only visible to members of your Land.
Areas
A Land can be divided internally into Areas.
Unlike normal claims, Areas can be defined down to individual blocks and can be three-dimensional.
This makes them useful for things such as:
- private houses
- shops
- farms
- storage rooms
- workshops
- public spaces
- restricted areas
You can give players different permissions in individual Areas without giving them the same access everywhere else.
Your settlement can create up to 25 Areas.
Manage them through the Lands menu or create selections using:
/lands selection
The Land Bank
Every settlement has its own bank.
View it with:
/lands balance
Deposit money with:
/lands deposit <amount>
The bank is important. Claiming costs, upkeep and other Land expenses can be taken from it.
If the bank doesn’t contain enough for an action, Lands may fall back to the responsible player’s personal balance where appropriate.
Upkeep
Territory isn’t free to maintain.
A standalone settlement pays £30 per claimed chunk every week.
If your Land cannot afford its upkeep, Lands can begin automatically unclaiming your most recently claimed chunks until the remaining upkeep can be paid.
Don’t claim more territory than your settlement can afford to maintain.
Higher settlement levels reduce your upkeep costs.
Once your settlement joins a Nation, its economy changes. It stops paying normal Land upkeep directly to the server and instead becomes part of the Nation economy. See the Nations guide for details.
Settlement Progression
Settlements develop through seven levels.
| Level | Requirements | Maximum base territory | Member bonus | Upkeep reduction |
|---|---|---|---|---|
| Settlement | Starting level | 25 chunks | — | — |
| Hamlet | 2 members, 10 chunks, £5,000 bank | 50 chunks | +2 | 3% |
| Village | 4 members, 25 chunks, £15,000 bank | 100 chunks | +4 | 5% |
| Town | 6 members, 50 chunks, £35,000 bank | 175 chunks | +6 | 7% |
| Capital | 8 members, 80 chunks, £75,000 bank | 300 chunks | +8 | 10% |
| City | 14 members, 150 chunks, £175,000 bank | 500 chunks | +10 | 12% |
| Province | 22 members, 300 chunks, £400,000 bank | 800 chunks | +12 | 15% |
Check your progress with:
/lands level
Levels Can Be Lost
Settlement levels aren’t permanent.
If your settlement later falls below the requirements for its current level, for example because members leave or its bank balance falls, it can be downgraded.
Growing is one challenge. Staying successful is another.
Nations
A successful settlement doesn’t have to remain independent.
Lands can join together to create Nations, sharing progression, diplomacy and war.
Your settlement remains a distinct Land after joining a Nation, it doesn’t simply merge its territory with everybody else’s.
See the Nations Guide for the next stage of progression.
Useful Commands
/lands: Open your settlement menu/lands create <name>: Create your settlement/lands claim: Claim territory/lands selection: Select an area for claiming or management/lands map: View nearby claims/lands trust <player>: Invite a player/lands untrust <player>: Remove a player/lands spawn: Teleport to a Land spawn/lands setspawn: Move your settlement spawn/lands balance: View the Land bank/lands deposit <amount>: Deposit money/lands level: View settlement progression/lands info: View information about a Land/lands chat: Settlement chat/lands help: View available commands
