Lands

Lands are the heart of Thumpstone. A Land protects your builds, gives you a shared home with friends, and is the first step towards joining or founding a Nation. It can be a single hut or a sprawling city.

Quick facts

Your first LandFree, in any dimension
Extra LandsA 2nd Land at Explorer II, a 3rd at Adventurer I (see Guild Ranks)
ClaimsWhole 16×16 chunks.
OutpostsA main settlement plus up to 2 outposts
AreasUp to 25 per Land
Upkeep£30 per chunk per week, from the Land bank
Levels7, from Settlement to Province

Getting started

  1. Stand where you want your settlement and run /lands create <name>. The chunk you’re standing in is claimed straight away.
  2. Run /lands to open the menu. Almost everything on this page can be done from there.
  3. Claim more chunks with /lands claim, or look around first with /lands map.
  4. Invite friends with /lands trust <player>.
  5. Put some money in the bank with /lands deposit <amount>, so upkeep can be paid.

Anything outside a claim is unprotected, so claim your build before you start it.

Owning more than one Land

Everyone can own one Land. As your mcMMO Power Level rises and you earn free Guild Ranks, you can own more:

Guild RankPower LevelLands you can own
Any01
Explorer II5002
Adventurer I10003

You choose which world each Land goes in: the Overworld, the Nether or the End. Every Land has its own territory, members, bank, level and upkeep, so each one needs looking after.

Check your Power Level with /stats or /mcrank. Your new limit applies the next time you join after reaching the rank.

You can be a member of as many Lands as you like, up to 10, on top of the ones you own.

Claiming territory

Lands protect complete 16×16 chunks, from bedrock to the sky.

  • Your first chunk is free.
  • After that, each chunk costs £150, rising by £25 with each claim, up to £2,500 per chunk.
  • A new Land can hold 25 chunks. It grows as the Land levels up and gains members.

Claims belonging to different Lands can’t normally touch. This keeps a buffer between neighbours. The buffer is slightly larger for Nation members.

Outposts

A Land can be split into up to three parts: your main settlement and two outposts somewhere else. All parts share the same members, bank, level and settings. Outposts don’t get their own spawn.

If you want somewhere separate with its own bank, members and spawn, create another Land instead (see above).

Spawn

Each Land has one spawn point, set automatically when you create it. Move it with /lands setspawn. Anyone allowed can travel there with /lands spawn.

Members and roles

Add members with /lands trust <player> and remove them with /lands untrust <player>. A Land starts with room for 50 members.

RoleWhat it’s for
OwnerFull control of the Land
StewardAlmost full admin powers. Only give this to people you trust completely
OfficerManages access and wars
MemberEveryday building and access

There are also roles for Nation members, Allies, Visitors and Tenants. Owners can change what each role is allowed to do from the /lands menu.

Talking to your Land

  • In game: use /lands chat, or start your message with @land.
  • On Discord: link your account with /discordbridge account link. Then run /lands channel create [land] in #bot-commands to get private text and voice channels that only your members can see.

Areas

Areas divide your Land into smaller zones, right down to individual blocks and in 3D if you need it. Use them for houses, shops, farms, storage or off-limits rooms, each with their own permissions. You can rent an Area out to a tenant. Each Land can have up to 25 Areas.

The Land bank and upkeep

Every Land has its own bank. Check it with /lands balance and add money with /lands deposit <amount>. Claim costs and upkeep come out of it. If it runs short, Lands may take the money from the responsible player’s own balance.

A standalone Land pays £30 per claimed chunk every week. If the bank can’t cover it, the most recently claimed chunks are unclaimed until the bill can be paid. Higher levels cut the cost.

Once your Land joins a Nation, it stops paying upkeep to the server. The Nation pays instead, and may tax its member Lands. See the Nations guide.

Settlement levels

Lands level up as they gain members, territory and money in the bank. Each level gives more chunks, a bigger bonus per member and cheaper upkeep.

LevelMembersChunks claimedBankMax territoryMember bonusUpkeep reduction
SettlementStartStartStart25 chunks——
Hamlet210£5,00050 chunks+23%
Village425£15,000100 chunks+45%
Town650£35,000175 chunks+67%
Capital880£75,000300 chunks+810%
City14150£175,000500 chunks+1012%
Province22300£400,000800 chunks+1215%

Check your progress with /lands level. If your Land stops meeting a level’s requirements, it can drop back down.

Nations

Several Lands can band together as a Nation to share progression, diplomacy and war. Each Land keeps its own territory, owner, members and bank. See the Nations guide and the Wars guide.

Commands

CommandWhat it does
/landsOpen the Lands menu
/lands create <name>Create a Land where you’re standing
/lands claimClaim the chunk you’re in
/lands selectionSelect an area to claim or edit
/lands mapShow a map of nearby claims
/lands infoShow details of a Land
/lands trust <player>Add a member
/lands untrust <player>Remove a member
/lands spawnGo to your Land’s spawn
/lands setspawnMove your Land’s spawn
/lands balanceCheck the Land bank
/lands deposit <amount>Add money to the Land bank
/lands levelSee progress to the next level
/lands chatTalk to your Land’s members
/lands helpList every command