Lands
Lands are the heart of Thumpstone. A Land protects your builds, gives you a shared home with friends, and is the first step towards joining or founding a Nation. It can be a single hut or a sprawling city.
Quick facts
| Your first Land | Free, in any dimension |
| Extra Lands | A 2nd Land at Explorer II, a 3rd at Adventurer I (see Guild Ranks) |
| Claims | Whole 16×16 chunks. |
| Outposts | A main settlement plus up to 2 outposts |
| Areas | Up to 25 per Land |
| Upkeep | £30 per chunk per week, from the Land bank |
| Levels | 7, from Settlement to Province |
Getting started
- Stand where you want your settlement and run
/lands create <name>. The chunk you’re standing in is claimed straight away. - Run
/landsto open the menu. Almost everything on this page can be done from there. - Claim more chunks with
/lands claim, or look around first with/lands map. - Invite friends with
/lands trust <player>. - Put some money in the bank with
/lands deposit <amount>, so upkeep can be paid.
Anything outside a claim is unprotected, so claim your build before you start it.
Owning more than one Land
Everyone can own one Land. As your mcMMO Power Level rises and you earn free Guild Ranks, you can own more:
| Guild Rank | Power Level | Lands you can own |
|---|---|---|
| Any | 0 | 1 |
| Explorer II | 500 | 2 |
| Adventurer I | 1000 | 3 |
You choose which world each Land goes in: the Overworld, the Nether or the End. Every Land has its own territory, members, bank, level and upkeep, so each one needs looking after.
Check your Power Level with /stats or /mcrank. Your new limit applies the next time you join after reaching the rank.
You can be a member of as many Lands as you like, up to 10, on top of the ones you own.
Claiming territory
Lands protect complete 16×16 chunks, from bedrock to the sky.
- Your first chunk is free.
- After that, each chunk costs £150, rising by £25 with each claim, up to £2,500 per chunk.
- A new Land can hold 25 chunks. It grows as the Land levels up and gains members.
Claims belonging to different Lands can’t normally touch. This keeps a buffer between neighbours. The buffer is slightly larger for Nation members.
Outposts
A Land can be split into up to three parts: your main settlement and two outposts somewhere else. All parts share the same members, bank, level and settings. Outposts don’t get their own spawn.
If you want somewhere separate with its own bank, members and spawn, create another Land instead (see above).
Spawn
Each Land has one spawn point, set automatically when you create it. Move it with /lands setspawn. Anyone allowed can travel there with /lands spawn.
Members and roles
Add members with /lands trust <player> and remove them with /lands untrust <player>. A Land starts with room for 50 members.
| Role | What it’s for |
|---|---|
| Owner | Full control of the Land |
| Steward | Almost full admin powers. Only give this to people you trust completely |
| Officer | Manages access and wars |
| Member | Everyday building and access |
There are also roles for Nation members, Allies, Visitors and Tenants. Owners can change what each role is allowed to do from the /lands menu.
Talking to your Land
- In game: use
/lands chat, or start your message with@land. - On Discord: link your account with
/discordbridge account link. Then run/lands channel create [land]in #bot-commands to get private text and voice channels that only your members can see.
Areas
Areas divide your Land into smaller zones, right down to individual blocks and in 3D if you need it. Use them for houses, shops, farms, storage or off-limits rooms, each with their own permissions. You can rent an Area out to a tenant. Each Land can have up to 25 Areas.
The Land bank and upkeep
Every Land has its own bank. Check it with /lands balance and add money with /lands deposit <amount>. Claim costs and upkeep come out of it. If it runs short, Lands may take the money from the responsible player’s own balance.
A standalone Land pays £30 per claimed chunk every week. If the bank can’t cover it, the most recently claimed chunks are unclaimed until the bill can be paid. Higher levels cut the cost.
Once your Land joins a Nation, it stops paying upkeep to the server. The Nation pays instead, and may tax its member Lands. See the Nations guide.
Settlement levels
Lands level up as they gain members, territory and money in the bank. Each level gives more chunks, a bigger bonus per member and cheaper upkeep.
| Level | Members | Chunks claimed | Bank | Max territory | Member bonus | Upkeep reduction |
|---|---|---|---|---|---|---|
| Settlement | Start | Start | Start | 25 chunks | — | — |
| Hamlet | 2 | 10 | £5,000 | 50 chunks | +2 | 3% |
| Village | 4 | 25 | £15,000 | 100 chunks | +4 | 5% |
| Town | 6 | 50 | £35,000 | 175 chunks | +6 | 7% |
| Capital | 8 | 80 | £75,000 | 300 chunks | +8 | 10% |
| City | 14 | 150 | £175,000 | 500 chunks | +10 | 12% |
| Province | 22 | 300 | £400,000 | 800 chunks | +12 | 15% |
Check your progress with /lands level. If your Land stops meeting a level’s requirements, it can drop back down.
Nations
Several Lands can band together as a Nation to share progression, diplomacy and war. Each Land keeps its own territory, owner, members and bank. See the Nations guide and the Wars guide.
Commands
| Command | What it does |
|---|---|
/lands | Open the Lands menu |
/lands create <name> | Create a Land where you’re standing |
/lands claim | Claim the chunk you’re in |
/lands selection | Select an area to claim or edit |
/lands map | Show a map of nearby claims |
/lands info | Show details of a Land |
/lands trust <player> | Add a member |
/lands untrust <player> | Remove a member |
/lands spawn | Go to your Land’s spawn |
/lands setspawn | Move your Land’s spawn |
/lands balance | Check the Land bank |
/lands deposit <amount> | Add money to the Land bank |
/lands level | See progress to the next level |
/lands chat | Talk to your Land’s members |
/lands help | List every command |
